Blood on the Clocktower
A social deduction game with a live storyteller running the show, so nobody's stuck sitting out silently after they die in round one.
The dead keep talking
Blood on the Clocktower is Werewolf with a full-time host instead of a rotating narrator, and roles that actually do things beyond "you die tonight, say nothing." A Storyteller runs the whole game live, hand-picks the character set for the night, and (this is the part that matters) keeps dead players in it, with limited votes and a reason to keep paying attention instead of scrolling their phone for an hour.
It rewards a group that will actually debate, accuse, and occasionally lie well, and it eats a full evening once people get invested. You need exactly one person willing to learn the Storyteller role properly; everything else follows from that.
What the Storyteller tells you
The Empath
The first night
You are the Empath. Each night, while the town sleeps, you learn how many of your two living neighbors are evil, and tonight the hand in the dark shows you a closed fist. Zero. Nobody else at this table has anything like that, and you go back to sleep certain of two people, which in this game is a small fortune.
What you were told
Night one
0
Night two
Night three
Nothing in this game is discovered; information is poured, in measures, by the only person who knows what is in the bottle.